Drop shadows are created using a Gaussian blur drawn underneath the original element. You can do this using either a fixed texture or a post-processing fragment shader.
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Ruben’s Virtual World Project is a game I’ve been working on for almost 4 years now. Recently I rewrote the rendering code to support voxel lighting and multiple z-level - heights of the map.
1216For the last two years, I have been working on a very ambitious game. The game is a top-down sandbox with multiplayer support. I’m aiming towards a city-based game, where players can wander around a procedurally generated city. One of the main reasons I started creating this game is to learn about multiplayer networking at a low level - client-side prediction, server-side reconcilliation, cheat preventation, and reducing the visual effect of latency.
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