For the last two years, I have been working on a
very ambitious game.
The game is a top-down sandbox with multiplayer support. I’m aiming towards a
city-based game, where players can wander around a procedurally generated city.
One of the main reasons I started creating this game is to learn about multiplayer
networking at a low level - client-side prediction, server-side reconcilliation,
cheat preventation, and reducing the visual effect of latency.
Usecase: shells dropping in sync with firing, fake bullets, etc
You must use a particle emitter to create particles, however this doesn’t mean
it’s impossible to create single particles on command. You can create a particle
emitter which simply adds particles from a queue to the system
The above allows you to use the push functions to emit particles.
Here is an example of it in use: