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The cover of "I have joined the IndieWeb"

I have joined the IndieWeb

The collapse of Twitter last year got me thinking about closed platforms and reducing the hold that privately owned platforms have over the Internet.

I’ve been blogging for nine years now on my personal website. I like owning my own domain as it allows me to retain control and stay independent of particular services. Private platforms have a tendency to be bought out and/or ruined by commercial interests, especially now with tech growth slowing down and investors getting uneasy.

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The cover of "Minetest on Steam Deck: usage and review"

Minetest on Steam Deck: usage and review

A few months ago, my Steam Deck arrived. So, obviously, one of the first things I did was play Minetest. Whilst Minetest isn’t available on Steam yet, it is available on Flatpak and so can be installed from desktop mode.

Minetest plays very well on the Steam Deck, it performs great and Steam Input makes setting up controls easy. The Deck is an open console, so there’s full support for modding and you can cross-play with other platforms.

In this article, I will explain how to set up Minetest on the deck, and review the controls, performance, and experience. I’ve already written my thoughts about the Deck in another article, and recommend checking that out.

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The cover of "Steam Deck is Awesome"

Steam Deck is Awesome

My Steam Deck arrived two months ago, and I’ve been having a blast ever since. I’m not much of a gamer; RimWorld and Skyrim are the only two games I’ve spent more than 100 hours in. I find it hard to play a game without wanting to do game dev instead. But with the Deck, I’ve been playing the games that have been on my play list for a while.

This article contains my thoughts about the Steam Deck. It’s not meant to be a review applicable to everyone; I’m not your average user nor do I claim to be. I recommend reading a wide range of reviews before buying something expensive.

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The cover of "A Comparison of SFML GUI Libraries: TGUI vs SFGUI vs ImGui"

A Comparison of SFML GUI Libraries: TGUI vs SFGUI vs ImGui

SFML is an excellent library that can be used to create 2D games and similar applications in C++. It’s an abstraction over OpenGL and various system APIs, presenting a consistent and easy-to-use interface.

Providing a Graphical User Interface (GUI / UI) API is out of scope for SFML. GUIs are complicated, and there’s no single good way to implement them. The S in SFML stands for Simple but GUI code rarely is.

There are many different options to choose from when making GUIs. This article is an in-depth comparison of the options for making GUIs in SFML, discussing their pros and cons.

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The cover of "Lichess"

Lichess

Lichess is an online chess game and community. It is free and open source, ad-free and subscription-free. You can play against your friends, random strangers and the computer. You can create teams to compete in tournaments. There are tournaments going on all the time.

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